The first "big" project I ever really attempted - a mobile rhythm game - preserved via love2d.
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Derek Schmidt 81db039a3a Love 11 port 2 weeks ago
bin Love 11 port 2 weeks ago
font Moved to git/Initial Commit 4 years ago
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music Moved to git/Initial Commit 4 years ago
sfx Moved to git/Initial Commit 4 years ago
textures Moved to git/Initial Commit 4 years ago
LICENSE.md added CC-BY-SA 4.0 license 4 years ago
README.md Update 'README.md' 1 month ago
Script.py Moved to git/Initial Commit 4 years ago
conf.lua Moved to git/Initial Commit 4 years ago
main.lua Love 11 port 2 weeks ago

README.md

splice_alpha

The first “big” project I ever attempted. Was supposed to be a story-driven rythem game about an accidentally created AI that slowly develops the equivilent of mental health issues.

Completely unfinished, contains just about 0 story elements, and the core gameplay loop was pretty garbage. But, it was the first game I ever really tried to make.

Originally developed in Python using Pythonista, and iOS specific app. Ported to Love2D for preservation, with most of the bad design decicions (levels are executable files!!) still in tact.

Install

Requires Love2D

sudo apt install love2d

jit compiled, so just download and go wild:

git clone https://github.com/Skehmatics/splice_alpha.git
cd splice_alpha
love .