|Derek Schmidt 81db039a3a||2 weeks ago|
|bin||2 weeks ago|
|font||4 years ago|
|levels||2 weeks ago|
|music||4 years ago|
|sfx||4 years ago|
|textures||4 years ago|
|LICENSE.md||4 years ago|
|README.md||1 month ago|
|Script.py||4 years ago|
|conf.lua||4 years ago|
|main.lua||2 weeks ago|
The first “big” project I ever attempted. Was supposed to be a story-driven rythem game about an accidentally created AI that slowly develops the equivilent of mental health issues.
Completely unfinished, contains just about 0 story elements, and the core gameplay loop was pretty garbage. But, it was the first game I ever really tried to make.
Originally developed in Python using Pythonista, and iOS specific app. Ported to Love2D for preservation, with most of the bad design decicions (levels are executable files!!) still in tact.
sudo apt install love2d
jit compiled, so just download and go wild:
git clone https://github.com/Skehmatics/splice_alpha.git cd splice_alpha love .